You are on Emiliusvgs! Since version 76, Spark AR has renewed its creation templates They offer interesting proposals of augmented reality Although, let’s face it, very few review it and you can say: boring or easy peasy what happens is that the templates contain many interesting and important examples, although most people overlook It’s Like when you buy a new grill and you don’t want to read the instructions things can take longer In the following minutes, I will explain the relevance of these templates to work quickly on Spark AR projects. Let’s start! As you will see, when we open Spark AR we see 8 templates We will enter the most relevant. Let’s go first with the “Face Decoration” When opening we will find a simple instruction indicating that we must replace an element We will add elements within “drag here” and “delete me” is clearly the file that we must delete to add ours. This template explains how we can add a 3d object on our face like lenses and make them looks very realistic We also have the patch editor that already explains interesting details about the filter for example: how lenses are positioned in the nose, and that when we open the mouth the head occluder must move naturally with the corrrect scale Of course if we go to see the head occluder and its material we will see that the 3D object is present with its opacity to ZERO This is the important file Now we will add another type of lens called “round glasses” Inside the null object called: “drag here” Obviously we will adjust the file We can also change the color Now we will use the “World Object” template This is ideal for creating examples linked to positioning objects on the ground or rather “on a horizontal surface” These templates show their properties within the patch editor Here we see how they use the plane tracker and how to interact with it I mean: how use the screen pan, screen rotate and pinch. We also have found “blocks” connected with other elements for proper placement on surfaces. Now we are going to import a 3d file from Sketchfab We will look for a “dog” for example we have this which is “dog pooping” We will delete the previous file and place the new one in the hierarchy “drag here” The patch editor has many elements added I recommend that you analyze it one by one well, so that it does not rotate the 3d file we will deactivate the “spinning” option within the Quick Anim block Let’s try it to see how it looks in the environment Now we are going to use a much requested template It is the Makeup one And I think it’s a super useful template because there are many mistakes that people generate when they are creating makeup from a graphics editor like photoshop With this template you can make color adjustments for each relevant part of the face (lips, eyes, etc) The interesting thing about these templates is that we can edit and understand the block like this We will open another Spark AR file and see what it is composed of I am not a professional in virtual makeup 🙁 Now we will use another template called “background” We are not going see much because it is a very common job to many Here we will learn to add an interactive background to our filter If you want to know more about the subject I recommend my videotutorial about segmentation. Here you will find all the necessary information to create this type of filters We will work now with Color Filter It is a template that will allow us to change color, especially brightness, contrast, saturation and others We can double click the patch asset to understand how it works It is a useful work Neck Decoration: this is a very important template because it has elements related to the use of ornaments on the neck such as angel wings, necklaces and more The patch is of vital importance to understand its operation Ideally you should check each element of the patch in time because what is being done here is that the 3d object is positioned correctly in the neck and does not have unusual movements when moving the head Ahh! and of course I also recommend that you review the script of that template Now let’s see the 3d occluder file that is the key object for this effect If we increase the opacity we will see that the object is composed of a face and a neck If you want to know more occlusion topics you can see my tutorial on Portals because it will help you to understand how it works I hope you like this short guide on the templates that Spark AR has I have very interesting upcoming tutorials so I recommend you subscribe and of course if you like this video send me a good thumbs up This is all for now Emiliusvgs says goodbye bye!!!