Articles, Blog

Mighty MagiSwords – Logo Tutorial (Photoshop, Vegas Pro)

February 12, 2020


Hello, friend!
This is a quick tutorial showing how to recreate the Mighty MagiSwords
logo in Photoshop. Someone left me a comment in April 2017 asking
me to make this video. That’s a few years ago now,
but I’m sure this will still be relevant. [Sad horn plays] Ah. Well.
Let’s get on with it anyway… You’re going to need two publicly available
fonts, ‘BeckerBlackNF’ and ‘TipTop’,
as well as a few assets that I’ve provided in a folder,
including the logo background, an image with all the colours we’ll need,
and some alpha channel videos I’ve made in case you want to make an animated video
version. Links for all these things are in the description.
Start off by opening Photoshop. I’m using the current version of Creative
Cloud, but any old version should work,
as we’ll just be using basic features. Create a new document at 1920*1080 resolution.
Import the textless logo background, as well as the colour sample image.
Put that out of the way in a corner somewhere. We’re going to start with the top bit of
text, that says ‘mighty’ in the original logo.
Choose the text tool and set the font to BeckerBlackNF. Enter whatever you want it to say.
Set the size to 180pt and set horizontal scaling to 120%.
Choose the ‘warped text’ option up here. The style we’re going to use is ‘Shell
Lower’. Change the bend property to -20%,
and the vertical distortion to +10%. Press OK to confirm these settings.
Right click on the text layer you just made and choose ‘blending options’.
Add a drop shadow. Get the drop shadow colour from the colour
sample image. Set the following settings:
Normal blending, 50% opacity, 50º angle, global light off, 15 distance, 100% spread,
0 size. Your top text should be complete.
The next thing we need is the big text, which originally said ‘MagiSwords’.
Create some new text with the text tool and set the font to TipTop.
Enter whatever you want the text to say. Set the size to 450pt and the vertical scaling
to 200%. Set the colour of this text to the ‘main
text’ colour from the sample. Choose the ‘warped text’ option again.
The style we want this time is ‘Bulge’. Set the bend to -45%.
Right click on this new text layer and go to blending options.
Add a stroke. For the stroke colour,
grab the colour marked ‘stroke’ on the sample.
Use the following settings: 45pt stroke width, outside, normal blending,
100% opacity. Duplicate the layer.
Go to the blending options for the new layer. Turn off its ‘stroke’, and add a gradient
overlay. Set the following settings:
Normal blending, 100% opacity, -90º linear gradient,
and make sure ‘reverse’ is switched off. Now, click on the gradient and choose any
preset that has two colours. Click on the colour on the left side
and select the ‘gradient dark’ colour from the colour sample.
Then do the same for the right colour and ‘gradient light’.
Move this new layer a bit down and to the right,
then right click on the layer and choose ‘create clipping mask’.
Your still image logo should now be complete! If you’re going to export it,
I suggest you do that as a PNG. That way, it won’t lose quality
and if you hide the background layer then it saves the transparency too.
If you wanted just a still logo, then you should be finished at this point.
But in the show, it’s accompanied by sound effects,
a voice over, and the logo glints in the light in one of two ways.
The first version seems to have been used for the mini ‘webisodes’
before the show got a full TV series. For this version, you’ll need to go back
into Photoshop and export just the lower text on its own
to a PNG. Open this PNG in Photoshop,
hold control and left click on the single layer.
Use the eyedropper tool to get the light blue colour from the image,
or from the ‘main text’ colour sample. Now go to edit-fill,
choose ‘foreground colour’, and press OK.
Your logo should now be a solid light blue. Save this to a separate image.
Open Vegas Pro. I’m using Vegas Pro 15,
but other versions should be fine, as again, we’re just using basic features.
Set the project settings to 1920*1080, progressive scan, and 23.976 fps.
Import your logo image (and the background if you kept it separate),
and on a track above that, import the version of the logo text you turned
completely blue. For some sample audio,
I included the original intro title audio in the folder,
and I also included a version with just some similar sound effects
in case you want to record similar audio yourself. Import the original audio to your project
as a guide for where to apply the effect. Make some markers for when the sword unsheathing
noise starts and ends. Make your blue logo image start and end at
these points. Go into the blue image’s ‘pan and crop’
settings and go to the ‘mask’ timeline.
Choose the rectangle mask tool and draw a very tall and thin mask,
like I’m doing here. On the left, change its feather type to ‘both’,
and the feather percent to 5.5. For a beginning keyframe,
rotate the mask slightly clockwise and place it so it just touches the left edge
of the text. Make a second keyframe at the end,
rotate it slightly anti-clockwise and make it just touch the right edge of the
text. If you preview your project now,
a bar of shiny light should glint across the text.
That’s all for that one. Let’s look at the second effect.
This one has some proper animation over it rather than just a simple shine effect.
Set up the project the same way as with the previous version.
Import the background, your logo, the blue single colour logo text you made,
and some sample audio to time the effect against. Go to the effects for the blue single colour
image and add the ‘HSL Adjust’ effect.
Drag the ‘luminance’ slider up to the max.
This will make the image turn white. Find the ‘shine effect’ video I’ve provided
and place it on the track above now-white logo image.
Make it start where the sword unsheathing sound effect plays.
Right click on this new event and go to its properties.
Go to the ‘media’ tab and switch the alpha channel mode to ‘premultiplied’.
Now, on the white logo image track, find and press the button over here labelled
‘make compositing child’. Change the compositing mode on the shine effect
track to ‘multiply (mask)’. If you preview your project now,
the shine effect should dance across your text.
Finally, find the ‘sparkle effect’ video I’ve provided
and place it on a new track at the top of your project.
Make it start about four frames before the shine effect below ends.
Again, go to this event’s media properties and change the alpha channel mode to ‘premultiplied’.
Now the final thing you need to do is go to this track’s ‘Track Motion’
and move it so it touches the top-right of your logo,
something like this. That should be everything!
Here’s a few examples that I came up with to demonstrate.
So, thanks for watching. If you do make use of this, please let me
know, as I’m fairly certain absolutely nobody
will. At least I had some fun making this!
If you liked this, please press the like and the subscribe,
leave a comment telling me my voice is ‘sensually beautiful’,
share with your friends, all that nonsense. If you REALLY liked this,
please consider donating to support my channel via PayPal,
or pledging to support me monthly on Patreon. You can see my current Patreon supporters
on screen right now, and I can tell you personally,
these people are beautiful and amazing. Love you, bye bye!

4 Comments

  • Reply A33LAM February 10, 2020 at 5:15 pm

    Phizzy please do more videios of over the garden wall

  • Reply Gustavo Topem February 10, 2020 at 5:17 pm

    I would also like to know how to make the SUF logo, but the video itself is great

  • Reply Erika myers February 10, 2020 at 5:33 pm

    Cool

  • Reply Никита Крио February 11, 2020 at 8:04 pm

    your voice is "sexually beautiful". But for real, it's pleasing to listen to. By the way, great tutorial, quite good material narrating plus great effort! What's your way to find fonts used in logos? I usually just make the logo text black and put it on white bg, then crop and export it to then upload on myfonts or etc. until I find the similar result, but this technique does not work on the end titles of adventure time hand drawn font :

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