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Adobe DIMENSION CC Tutorials – Learn How to Use Adobe Dimension CC – CRASH COURSE

October 30, 2019


Adobe DIMENSION CC Tutorials – Learn How to
Use Adobe Dimension CC – CRASH COURSE In this video, you are going to learn how
to use Adobe DIMENSION CC in Photoshop to composite 2D and 3D objects together. Hi, everyone. Welcome back to another very exciting tutorial
here at the Photoshop Training Channel.com. My name is Jesus Ramirez, and you can find
me in Instagram at JRfromPTC. In this video, I am going to show you how
to work with Photoshop and Adobe DIMENSION CC to composite through the images 3D objects
into a single scene. You might remember Adobe DIMENSION by its
public beta name which is Project Felix, but now, as a full member of the Adobe Creative
Cloud family, it is known as Adobe Dimension. In this tutorial, in Photoshop, we are going
to create 3D text, and we are going to take that 3D text into Adobe DIMENSION to apply
materials, lights and the background image. You can think of this video as a crash course
on Adobe Dimension CC. Just to be clear, in this tutorial, we are
going to be working with 2 applications, Photoshop and Dimension. If you are a member of the creative cloud,
then you can download dimension and follow along with this tutorial. We are going to start out by looking at some
of the features of Adobe DIMENSION. Then we will move on to Photoshop to create
the 3D text. Okay, let’s get started. This is the welcome screen for Adobe Dimension
CC. you will see welcome back in your name, and the first thing that I am going to do
is click on ‘Create a New Project.’ And this is going to open up this untitled
document, and you are going to be able to see your tool bars, your panels and all the
different things that we are going to work with in Adobe Dimension CC. however, before
we go any further, I am going to make a change to the interface. So, go into ‘Edit,’ ‘Preferences’ and
select the ‘Dark Theme.’ I prefer the dark theme, so that’s what
I will be using for this tutorial. So, I am going to click the OK button, and
now, I have the dark interface, and that’s just my preferred interface. You can leave the lighter interface if you
like. So in Adobe Dimension CC, one of the first
things that you are going to want to look at is the ‘Assess’ panel which is found
here on the left hand side, you can double click on the panels to collapse them if you
like. The assess panel contains all the items that
you are going to be working with including 3D models, materials, lights, and images. Or you can click on the first tab, labelled
‘Pack’ to see a combination of all of those. We are going to start with the Models tab,
and you will see a recent tab that shows the recent models that you have used. If you have never used Adobe Dimension CC
then, of course, you will not see anything on here. But as soon as you start using models and
this list will start populating, and it will change every time you use a different model. So, the models that come included with Adobe
Dimension CC are found here, and I am going to use the sphere for this first example. You can simply click and drag onto the canvas
and notice that blue box that is appearing on the ground plain. That is where the model is going to land as
soon as I release my mouse button. And there it is. And if for whatever reason you are ever working
in Dimension and you import a 3D model and it’s either too big or too small but you
can’t really see it on screen and now, zoom in by scrolling the mouse wheels, you can
see what I mean. Something like this. You can simply press the F key on the keyboard
to fit the model on screen. Or you can click on this icon right up here,
zoom to fit to selection. Notice that the selected item has a blue outline
around it. So that means that, that item is selected. So I am going to press F on the keyboard to
fit it to screen and there it is. Now we can see it. So I am going to zoom out just a little more
just so we can see more of it. Now that we have a model on the screen, let’s
talk a little bit about the interface. On the left hand side you have the tool bar. The tool bar allows you to control the model,
the materials and the camera. So you can see these dividers here, on the
tool bar. This first set of tools allows you to control
the model. The move tool allows you to move the model. Notice these overlays that are on the model
when I hover over these 3D handles, I can control them when the handle highlights. So I can click and drag up to control the
Y axis, click and drag the blue one, to control the Z axis and the red control of course controls
the X axis. You can see the properties panel and how the
position is changing here. If I reset it to 0, it goes back to where
the model started originally. The ground plain on the Y axis, if I wanted
to seat on the ground plain, not be buried under it then I need to be at the 0 position
on the Y and that is because the pivot point is in the bottom center. Notice what happens when I change it to top
center. The value for Y is now 20. If I set it to 0, then the model goes underneath
the ground plain and we can’t see it anymore. So make sure that the pivot point is bottom
center and then hit 0 to bring that up to the ground plain and the ground plain of course,
catches the shadows that we have in the 3D scene. We also have the scale tool which is here
and you can press S to enable it, that allows you to scale the model. Notice as I am clicking and dragging the center
triangle or I can click on the individual axis handles to scale along that direction. In this case I want to click and drag on the
Y axis and drag up. So now my sphere is more of an egg shape because
I have scaled it up in the Y axis. And of course, I can reset it by going back
to 1.1 to match the Z and X axis. And now it is a sphere again. And then we have the rotate tool. You can press the R key on the keyboard to
select it and you can click and drag on the handles to rotate the sphere. You can’t really tell if the sphere is spinning
because it is a perfect sphere. To what I will do is I am going to scale it
up a little bit and maybe rotate it and in different axis, you can see in fact, it is
rotating. And just like in Photoshop and in other tools,
you can press Ctrl + Z to undo. We are going to talk about the material selection
tools a little later on in this video. So these are the two tools that allow you
to control the materials and then I am going to skip over to the tools that will allow
you to control the camera. So I am going to click on the Orbit tool and
then hover over around this sphere. So I am no longer rotating or moving the sphere. Now, I am moving the camera in this 3D screen. Then we have the hand tool, and you can click
and drag to pan around, much like in Photoshop when you have different tool selected, you
can press the Space bar to move over into the pan tool. So just like in Photoshop, hold the Space
bar, and now you are really using the hand tool to pan around the image. Another way of doing it is by clicking on
the mouse wheel button if you have one. You can click and drag to pan with the mouse
wheel button. And then you have the Dolly tool that allows
you to zoom in and zoom out. Another way of doing that is by scrolling
up and down on the mouse wheel to zoom in and out. Then you have this tool; it is called the
horizon tool. So, before I show you how that works, I am
going to click and drag so that you can actually see the horizon and the horizon is somewhere
out here where the ground plain meets the sky. If I click on the horizon tool, we can see
the horizon line, and we can click and drag this up and down, and these circles allow
you to tilt the horizons. Notice I am clicking and dragging on those
circles to tilt the horizon. In case you don’t have a straight horizon
line on the background that you are trying to match. We are going to talk about that little bit
more later in this video. The next thing I want to talk to you about
is material. So I am going to click on this icon here in
the Assets panel to check out all the different materials that come built in to Adobe Dimension. You have a whole bunch of different materials
that will give your 3D models different looks. But before we apply these different materials
that come with Dimension, I want to show you how to create your own. First, I am going to make sure that my sphere
is selected and in the properties panel, make sure that you click on this arrow so that
you can see the material and that’s what that icon here represents. That icon here on the far right is the material
icon which is the same icon here on the assets tab. But anyway you can click on this down point
arrow. You can see that there’s something called
the ‘Sphere material.’ I am going to click on it, and it is going
to expand the properties panel. Just to make things easier, see I am just
going to collapse all the other properties inside of that material. So, we will start with surface, and that is
one of the important ones because that contains the base color. So, I can click on the color, and I can change
the color of that material. And I have different options that I can change
like the glow, the opacity, and several different others. I am not going to go through all of them,
but if you hover over the label, you will see an animated preview that shows you what
it does. And it also has the written description, so
that you can get more details. So, you can open up the base color again,
and you have this dropdown that gives you the different ways of selecting color. You have an eyedropper that allows you to
select the color from the canvas. If you have a background for example or something
like that in this case, I just click on the grey background, so it gave me a grey sphere
and most importantly, you can import an image. So you can click on image and drag out the
image into here or just click on the select a file link or on this folder to select the
file from your computer. I have this file here of a beach where people
are jumping, and you can see now that the image has been wrapped around the sphere. I can come back into my properties panel. And under textures, you can see the X axis
repeat, and I can click and drag on the X label to rotate the texture of this 3D model
in the X and the Y axis. And I can repeat it. So see now how it is tiling and repeating
the X axis and Y axis of this tile is the same unless I click on the constraint proportions
chain link. And now, I am repeating more than one axis
than the other. So you can create your own materials that
way. Now Dimension does come built in with its
own materials, and they are found here in the materials tab. So, I can select a material, for example,
there’s one here ‘Metal,’ click and drag it on to the sphere and that will create a
metal material. And there’s a whole bunch of different other
materials that come built in with Adobe Dimension. All those that you see there. And these materials can also be edited from
the properties panel. So I can adjust how metallic this material
is and if it has a texture, I can opposite it, you have seen the textures, there’s
different types of properties you can control and once again, they all have that animated
preview that tells you what they do. So if you forget, just simply look at the
animation and read the description. Now before we go any further, I want to point
out that Adobe Dimension has this really cool feature which is the ‘Render Preview’. So I want to click on this icon here and you
can see this render preview of the 3D model with or the options that you have set. You can expand this render preview to be full
screen by clicking on the two arrows and Dimensions will start rendering the 3D model along all
the properties. Now, this may take a while depending on the
speed of your computer. I am on a fairly fast computer. I have 64 Gigabytes of RAM and 8 Gigabytes
of video memory. If you are working on a laptop or a computer
that doesn’t have that much power, then this may take a little while. So just keep that in mind. I am going to collapse this for now, so it’s
just a smaller screen and I want to show one quick thing. I am going to click on surface and I am going
to bring down the opacity. Notice that when you bring down the opacity,
in the regular preview you get this noisy effect but in the render preview you can actually
see that it is transparent. And the reason is that when you are working
in this working preview Dimension doesn’t want to use too much power to render that. So you are going to see that effect. If you really want to see what it is going
to look like when it is completed, you can enable the render preview to get a better
idea. So that’s the reason why it doesn’t look
as good when you look at the regular preview. Again, if your computer doesn’t have the
speed, the render preview won’t be as fast. So I am going to close this for now. Just so that we can focus now on our 3D model. And I am going to adjust few other materials. I am going to click and drag this wood material
on to the 3D model and I want to show you one thing. You can actually rename your materials, so
I can call this sphere material but if I click and drag another material into it, for example,
this grey marble, notice how the name changes. So keep that in mind. If you rename your materials and change them,
they will be renamed to whatever material you drag on to. And once again, you can always come and adjust
the materials that you import. And talking about materials, these are the
materials that come built into Dimensions. But you can go into the Adobe Stock website
and download others and they sync to Dimensions through the creative cloud libraries that
you have. I have a creative cloud library that I call
3D assets and I have models, lights and materials. So you can see the materials that I have purchased
from Adobe Stock and just like the materials built into Dimension, you can click and drag
them on to your 3D models and then see the render previews. And this is one that I like a lot. It looks really cool. Let me expand it. This one obviously has opacity and a metal
material to create that metal mash which is pretty cool. I am going to close this for now just because
we don’t want to wait for that to render. So when you have the material selected, then
you press the backspace key or the delete key on the mac, it deletes that material. I can also come into this scene and select
this sphere, notice the blue outline around it and I can press the backspace key, delete
for Mac to delete that as well. What I am going to do now is collapse the
creative cloud libraries panel. I am going to go into my 3D models panel and
I am just going to select a different model. Just so I can show you the tools here. So I am going to select this cube box, click
and drag it into the scene and I am going to rotate the scene and as you would expect,
if I select a material, doesn’t matter which one, for example, this wood texture and drag
it onto the box, it is going to apply it to the entire box. I am going to undo that, Ctrl + Z. and that’s
where these tools come in handy. I have this Magic Wand tool that I can click
and select an area of the 3D model, in this case, the lead and apply that material only
to that area. Then I can select the bottom part of the 3D
model and I am going to rotate around it just to make sure that I have selected all the
sides and it looks like I did. And I can come in and select a different material. So now I can apply those two different materials
to the same 3D model. So that’s what the wand tool does, it allows
you to select different areas of the 3D model to apply material and you have the add/subtract
buttons and how strong the selections are going to be. If I go in too large and click wand, it selects
the entire model obviously because now, it is trying to select more areas of that 3D
model. So start with tiny and then add to the selection
or adjust the slider to select the right areas. I am going to go back into the 3D models here
and I am going to bring in another model. So I am going to bring in this foot pouch
and with that model selected, I am going to click on the eyedropper and I can just select
a material from another 3D model to apply to my selection. It allows you to copy materials that are found
in other 3D models. Now, before we go any further, with Adobe
Dimension, I want to point out that you are not stuck working with 3D models that are
provided to you by Adobe Dimension. You can of course go into Adobe Stock and
purchase different 3D models. Like the ones that I have here, that I have
purchased. Or you can go into any other website that
sells 3D models and import them into Dimension as OBJ files. Or you can create your own 3D models in Photoshop,
export them as OBJs and use them in Dimension. So, let me show you how that works. I am going to select the move tool and I am
just going to select and delete the 3D models and I am going to go into Photoshop for a
second and in Photoshop, I have this file here that contains a background and the word
dimension on a text layer. Just in case you are interested, I am using
Aerial Black and I typed the word Dimension. With a text layer selected in Photoshop, in
the text actually selected, in the properties panel, you are going to get this 3D icon. You can just click on it and that converts
that text into a 3D model. If I click and hover over the orbit of the
camera icon, I can rotate around the 3D scene, a lot like we can do in Dimension. And in the properties panel, under mash, this
is what this icon is, you have shape presets and I am just going to select one of these
presets, I will select the one on the far right called ‘Devil Frame’ and that is
going to apply that preset to this text. Now I am going to export this text as an OBJ
file and import it into Dimension. To do that I am going to go into 3D, Export
3D layer, from the 3D file format dropdown select ‘Wave front OBJ’ and press OK. And I am just going to name this file ‘text’
and this is going to save it as an OBJ file. Now, I can go back into Dimension and from
Dimension, I can go into file>import>3D model and import that ‘text’ OBJ file and this
is the text. Remember, earlier when I said, if you ever
import something or bring something in and you really can’t quite see it, press the
F key on the keyboard, to fit it on screen. So there it is, the word Dimension. I can select the orbit tool and rotate around
so that we can see the text that we brought in from Photoshop. So this is how you can create your 3D models
and import them into Dimension. We use text but you could also create your
company logo or anything else that you like in Photoshop, turn them into 3D and then bring
them in to Dimension. Now, I want you to notice one thing, under
the scene panel, we have the 3D object and then we have the different materials for the
different shapes that Photoshop created. So the front inflation material, if you click
on it, it will select it on blue, I can go into my materials and I can drag in any one
of these materials. So I will select the grey marble for example,
drop it in there and it applies it. It doesn’t apply to the entire model, just
the ones that I have selected. Also notice the name, now changed to grey
marble. If I click on the dimension extrusion material,
you are going to see something very interesting. And I am going to select a material that has
lot of detail that we can see. For example, the brick material. I can drop the bricks on there but notice
how that doesn’t quite look like bricks. And that is because the way Photoshop created
this 3D model, the textures on the extrusion side of the 3D models are always going to
look squish like this, so what you will have to do is go into the textures under properties
and adjust the repeat. So you can unlink this and try to figure out
what the right X repeat is. So you can just simply hit the up arrow key
on the keyboard and start going up until it starts looking more like a real brick wall. So it is going to be quite a bit, you can
go in by values of 25. So try 25, 50, 75 and then hit enter and it
looks like I have to go all the way to 100 and that’s starting to look more like a
brick wall. Now if I go with higher values then the bricks
are going to get smaller. So if I go to 200 and then change the wide
to 2 to try to keep the same relationship, there are going to be really, really tiny
bricks. So I actually have to go the other way and
then do the math. If a 100 is too small and 200 is even smaller
that means we have to go to lower values to make those bricks larger. So if I type in 50 and then type .5, you can
see how those bricks are starting to get larger. So I can now type in 25 and then the Y axis,
type in .25 and you can see now how those bricks are getting larger and now they don’t
look stretched or squished like they did before. And in this case maybe I want to go to 10
and .1 and that might be too much. I think maybe 25 and .25 is where I want to
be, for this example. And then I can click on the render preview
just to see the render and right now, I am in the full screen render mode and that’s
okay and you can see how this is rendering. I am just going to collapse this and make
it smaller so that we can get smaller render preview and the next thing that I want to
show you is that you see how the bricks are going up and down? I sort of want to flip them so that they are
not going up and down. I kind of want them to go sideways. So, I can go into the textures and in the
offset I can type in 90, for example. Hit enter and now the bricks are going side
to side which is more of the effect that I would like. And now I am just going to make one more adjustment. I am going to go into the front bevel and
I am going to apply a different material. I am going to collapse the creative cloud
panel just so we can see more materials and I will apply the metal one again. So I am going to click and drag the metal
on there. So now we have the marble in the front, these
metal lining in bricks. So now I can click on this icon or press F
to fit the entire text on screen. And you can see what that looks like in here
and now I am going to expand the render preview. So we could see more of it. I am not going to let it render all the way. I just wanted you to see how this was looking
so far. So it’s looking pretty good, you can see
the reflection, the lightening, all that good stuff that Adobe Dimension is taking care
of and we don’t have to worry about. So that’s pretty cool. I am going to make this smaller and maybe
I will even close it. And what we are going to talk about now is
background images. So I can click on the images tab and you can
see the images you can use that are built into Adobe Dimension or of course, you can
use your own and what I am going to do now is I am going to click and drag this desert
background on to my working canvas and when I bring the image in, I am going to get this
pop up. This is going to ask me if I want to resize
the canvas to the image aspect ratio, create an environment light, match the sunlight and
match the camera perspective. I want to do all of those, I am going to press
OK. And notice now how my text looks like in that
image. I am going to once again press the F key to
fill and I am going to click on this horizon tool. Notice now how the horizon line on my 3D scene,
it is matching the horizon line of the background. So now this image is in perspective with my
3D model. So my 3D model looks like it is in the scene
of course. So I can click on the Dimension text and I
can move it in 3D space and it looks like it is part of this scene because the perspective
is matching. Also in the scene panel, under environment,
I have created this environment light based on the scene. So, I can increase the intensity of the light
if I need to, I can rotate the light, I don’t need to do that in this case. Basically, what all these means is that the
background created the light, it is affecting the 3D model. And let me show you more clearly how all that
works. I am going to go into the grey marble material
and then click and drag a metal material on there. Notice now, how that’s reflecting the background
and I will do the same thing for the bricks so that you can even see it further. And let me open up the render and I will make
that larger so that you can see it. So notice how my text now is reflecting the
environment that it is on, also Dimension figured out where the lighting was and it
is creating shadows that match the scene. So that is a really powerful feature that
you are going to want to use when you are bringing in your 3D models into your background
images. I am going to make it smaller and then I am
going to close it. Then I am going to go into the environment,
under scene and I want to click on the background image here and just delete it because I am
not going to need a background for what I am going to show you now. I am going to go into color and now, I can
add a color to the background. So maybe you want a background with a different
color. In this case, I am just going to leave it
at an off-white color. Then I am going to go into the lights property
and these are image based lights that you can apply to your scenes and these are the
ones that come built into Dimension, so I can click and drag this Studio 80s image based
light and just drop it on to my scene and it creates that really cool looking affect. I can see a render preview of that and that’s
what that looks like and this is where you can start getting creative and maybe change
the color of your background to something else, to match that groovy look. Maybe something like this and I will make
this larger. Or you can click and drag a different type
of light on to your scene and the reason why it’s showing like that because I was looking
at the render preview. So let me try that again, I want to click
and drag any one of these slides on to here just so that you can see the difference. And that changes the render preview of course. So you have all these different lights that
you can work with. Something that I didn’t mention that I am
not going to go into too much detail but I do want to show you that we have the ability
to create depth of field. So I am going to go into my models tab and
I am just going to bring in couple of other models here. So I am going to bring a model in here and
here it is. So this model here and it is really tiny,
so let me move it around and of course, I am going to scale that up. So I am going to click on the scale tool,
I am going to make it way larger so that it matches the rest of the scene and of course,
I can click and drag on the scale here and make sure that I get all equal size. So I am going to type 50 on all sides and
maybe that is too much. So I am going to go into 25 and hopefully
that’s the right size and that will be the right size for at least this example. So we have this cup and I am going to move
it back, right about there and what I am going to do is I am just going to duplicate this
cup. So I am going to select it and make sure that
it is selected in the scenes panel and I am going to click on this icon here to duplicate
it. You can also press Ctrl + D, Command D on
Mac and I am just going to move this coffee cup right over here, closer to us. Right about here. So now we have a coffee cup in the back, the
text in the center and another coffee cup really close to us. And if I go into environment and then select
depth of field here, make sure that I enable it. I can select this target icon to select what
will be in focus and I can change the blur, so I am just going to maximize it to 100%
and you will see that when I select something, that will be in focus. So if I expand this you will see the coffee
cups are going to be blurry but not the text because I am creating depth of field and when
you are working with depth of field, it is going to take longer to render. So keep that in mind. So you can already see that the coffee cup
closest to us is blurry and this one is blurry as well but not the text. I am going to minimize this and I am going
to change this so that the coffee cup closet to us, it is what is in focus and I am going
to expand this and you will see now that the coffee cup is no longer blurry or out of focus. The things that are out of focus are the text
and the coffee cup in the back. And of course, I can click on this target,
select the coffee cup in the back and we can see the render preview and of course, everything
will be out of focus except the coffee cup in the back. I am going to disable the depth of field now
and I want to show you one last feature before we end this video. And that is when you have a 3D model like
this coffee cup here, you can actually apply a label or a sticker sort to speak to any
3D model. So with the coffee cup selected, I can go
into the cup material, expand this, right here cup material and notice on the actions
panel, I have this option labeled place graphic decal. So I can import an image and we will use the
same image that we have used earlier in this video and what I can do is go right here where
it says cup, I have my cup decal and with the move tool selected, I am going to get
these handles that are going to allow me to scale, move and rotate the decal on my 3D
model. So you can already see how you can place a
logo or something like that on your 3D model. Then I can go into the cup material and maybe
change the base color and I can go into the color, not image and I can change the color
of my cup, so maybe select the dark grey which will change the color of the cup. I have that decal on that 3D model and once
again, if you want to edit that, you can expand your 3D model and you will see the decal options
there. You already saw these handles that I could
click and drag and I of course have these options here opacity and roughness, metallic
and once again, if you forget what something does, hover over the label and you will get
an animated preview with a description. The final step after completing a design is
rendering. So you can click the render button and from
here, we can render the image. That means that all the math is going to be
applied to create the shadows, highlight and all that good stuff and exported as a PNG,
PSD, either a 16 bit PSD or a 32 bit PSD. I want to select 16 bit PSD. Quality is how much time Dimension is going
to spend trying to figure out all the math. Low gives you a faster result and High gives
you a slower result. Obviously low is less quality and high is
better quality. Slow and fast are relative terms. Fast could still take a really long time depending
on the speed of your computer. So always start out with fast, see how long
that takes and if it gives you a satisfactory result then stick with that. If you need something with a little more quality
and less noise then increase the quality. And then this is where you are going to save
your file. So I will save it on the desktop and that’s
okay. So I am going to click on render and for this
particular model, it is not going to take too long to render. At least for my computer, it will probably
take about a minute or so, with these settings. So I am going to render it and then come back
to you in just a minute. Now that this is done rendering, we can open
it up in Photoshop and I have already gone ahead and done that. And there it is. So this is the result. We have a PSD that contains a background color,
the background color is of course the same color that we selected for the background
on the scene. If we had used an image then this would be
an image instead. But, we used a solid color. This is the rendered image here. You can see how this image contains little
bit of noise. So if you wanted less noise then you will
have increase the render quality. And then we have these additional layers that
gives us information about the materials, the objects and depth information. So we can actually use this as a depth map
in Photoshop, really quickly to show you how that works, with this layer active, you can
go to the channels panel, you can duplicate that channel and call it whatever you like. I am just going to call it 3D depth. And I am going to the layers panel and now
duplicate this rendered image, disable the image at the bottom and I am duplicating it
so that I can work indestructibly. Then go into Filter, Blur, Lens Blur, under
source, select 3D depth and I can adjust the radius and notice how the image starts to
get blurry but if I come over and click on the actual image like on the cup, notice how
the cup is no longer out of focus, only the word dimension and the coffee cup back here
and that is because of the depth map that’s brought in with the 3D model. So if I click on the coffee cup here on the
background, the opposite happens. If I click on the word dimension then it sort
of blurs the other two but not the word dimension. So that’s sort of what that depth map is
doing. It is allowing you to bring in that depth
information and use it in Photoshop. So I am just going to press OK, so that’s
sort of like the before and after. And of course, you can use the adjustment
layers to make whatever adjustments you want to the 3D models and of course, you can clip
it on to them and adjust them anyway you like. And by the way, if this is your first time
at the Photoshop Training Channel, then don’t forget to click on that Subscribe button and
on the Notification Bell, so you can get notified when new tutorials come out. And that’s it for this tutorial. I hope that you enjoyed it and that you learned
something new. If you have any comments or questions, leave
them down below. Thank you so much for watching. And I will talk to you again, soon.

95 Comments

  • Reply aaz148a November 2, 2017 at 11:11 pm

    That was a masterclass! thank you!!!

  • Reply R.S. November 2, 2017 at 11:26 pm

    My final render always looks the same regardless of whether I set it for 16/32 or Low/Med/High. Even if the preview renders correctly at full screen, the actual final render is small and unusable for my purposes. Importing into Photoshop and enlarging it that way looks terrible, of course.

    Dimension is very user-friendly, but the options are so basic I can't even find a setting that might change this problem. Any ideas? Its frustrating leaving things to render for an hour+, only to see that the output is worthless.

  • Reply Sam Wilson November 3, 2017 at 12:57 am

    Thanks Jes for your Tutorials.. I am improving lot with your videos.

  • Reply OORVOKKI November 3, 2017 at 3:11 am

    Fantastic tutorial.Thank you. You are great! Adobe is great ,too

  • Reply R Garlin November 3, 2017 at 4:44 am

    Thanks a lot JR; clear, concise and surprisingly comprehensive! 👏

  • Reply tejasvi knight November 3, 2017 at 7:27 am

    you are the best teacher for photoshop on youtube.

  • Reply Árpád Héjja November 3, 2017 at 8:20 am

    Is it very interesting, thank you very much, it is a very good idea to see you in video…

  • Reply Randy Arnold November 3, 2017 at 10:11 am

    I like seeing who is teaching me, so thanks for adding yourself in. Good to see your face. I don't have Dn in my CC at work, apparently because we are still on Windows 7. Can't wait to get home and try out DN.

  • Reply Learn With Shohagh November 3, 2017 at 11:32 am

    Love iT! Thank you. You are great!

  • Reply Margaret Rogers November 3, 2017 at 12:37 pm

    I followed a 3D tutorial and had trouble with rendering so I upgraded to a new laptop 64gb RAM an 16gb Video Memory. Glad I did now. Love your tutorials and voice and nice to see your face.

  • Reply forrest gump November 3, 2017 at 2:14 pm

    very very nice rich tutorial, thank you so much

  • Reply Mike Duncan November 3, 2017 at 2:46 pm

    Another winner! Thanks, JR!

  • Reply s b November 3, 2017 at 3:25 pm

    love the new studio setup

  • Reply Lórien Davy November 3, 2017 at 3:27 pm

    I think that I am starting to "get" the purpose of Dn, now:  Dn allows us to fabricate a 3D object, position and size it as desired, and render it into 2D for compositing in Ps, right?  Thank you, Jesús!

  • Reply Lórien Davy November 3, 2017 at 3:28 pm

    When I tried it — following along with your tutorial, Jesús — and then clicked on "Open in Photoshop", Dn opened up PsCs6, rather than PsCC2018.  I have both versions of Ps, but I only use PsCC2018 these days.  Why did Dn choose PsCS6 rather than PsCC2018?  I could not find a relevant option in Dn's Preferences …  How can I tell Dn to always open my new object in PsCC2018?

  • Reply Luca Ibra November 3, 2017 at 7:12 pm

    Special "as always". I'M REALLY GLAD THAT I SUBBED LONG TIME AGO! thank you so much.

  • Reply Jens Vielmann November 3, 2017 at 8:23 pm

    Extremely interesting. Thanks. Just one thing… why is this a separate program?? What I mean is (and please correct me if I am wrong): Ds is basically a subset of Ps's 3d Workspace with a better interface. Or: Everything you can do in Ds you can do in Ps (and a (very) little more). So why not finally make the 3d Workspace in PS more Userfriendly. (Btw. Have to check if Ds is even included in the Photography plan; otherwise it makes some sense)
    …Not to forget Dreamweaver. I just dont consider it because it defiantly is not part of my subscription and maybe to powerful for what I want to do.
     
    Just asking because I am wondering if I should dive into Ds or better my Ps 3d skills.

    P.S. A nice feature would be if the Coud would not only be for storage but if you could send your 3d stuff to the cloud and have it rendered by a much faster Computer…..

  • Reply Clases3d November 3, 2017 at 9:24 pm

    great, now what adobe needs its a 3d modelling software

  • Reply ZeroCool22 November 4, 2017 at 1:32 pm

    1 question, to get more materials you are dependent of ADOBE CLOUD, or you can put in your hown materials, also you know if there is some site (outside adobe) where ppl just share materials for DIMENSION?
    Also you can't change the form of the objects, like in ZBRUSH for ex? Thx!

  • Reply Simo Harjane November 4, 2017 at 11:02 pm

    cinema 4d is 10000 better and not that hard and easy to render

  • Reply zorro gamarnik November 5, 2017 at 12:31 am

    Thank you. Exelent tutorial !!!!!!!!!!!!!!!!!

  • Reply Rhett Samuel Price November 6, 2017 at 7:40 am

    Excellent again Jesús!

  • Reply John Dikmen November 7, 2017 at 5:46 am

    Great tutorial. Dimension could have been very useful to me, but it won't run on my 2012 MacPro Tower that I purchased new 4 years ago. Not going to buy a new desktop just to run one app. It does launch on my 2015 MacBook Pro, but rendering is too processor intensive on that machine.

  • Reply Phat November 7, 2017 at 9:56 pm

    Adobe, stop making shit like this. Even free Blender is better!

  • Reply CSN Performing Arts Center November 8, 2017 at 2:58 pm

    Thank you! Another great video! I've been working with Adobe software for many decades and had no idea how much it has evolved over the years. Pure magic! Thanks again!

  • Reply Jayson November 10, 2017 at 5:42 am

    Thanks!

  • Reply Dominique Garcia November 10, 2017 at 6:36 am

    This was great! Subscribed. You made a fantastic video. However you forgot to cover the lighting aspect of the software.

  • Reply Mrinal Mishra November 19, 2017 at 8:03 pm

    How do you import your own background image ?

  • Reply Celeste Mijares December 18, 2017 at 8:00 pm

    Amaizing, REALLY GOOD.

  • Reply Alan Aliberti December 19, 2017 at 11:32 am

    Great tutorial! Thank you!

  • Reply Tigyify December 20, 2017 at 11:44 am

    Hi Jesus, Thanks for at great tutorial. I hope you know enough to help me with my Dimension problem 🙂 I'm trying to apply decal to all 6 sides of a box (well 5, as the bottom isn't important). The problem is that the decal continues on the other sides. I succeeded to apply 2 different decal 2 front and right side of the box, but when I want to apply to the top, the side is replaced also. It's the "cube" from Adobe Dimension that I'm using. Can you help with answers regarding if it's possible to do this (apply different designs to all 6 sides of the box). Also I'm looking for the possibility to type in the measurements myself of the heigh, width and depth of the box. am I missing something or is that just not possible to do?  Thanks SO MUCH for your time 🙂

  • Reply tectorama January 4, 2018 at 4:46 pm

    All very clever stuff, but if you are a business and base all of your work around Adobe CC products, what happens if
    you want to jump ship and stop paying rent to Adobe ? Do you lose your work or is it transferable to an alternative
    programme ?

  • Reply hakim alg January 6, 2018 at 8:07 pm

    Adobe Dimension only in windows 10 🙁

  • Reply Ross Ochs January 12, 2018 at 8:10 pm

    Im really hoping this program will eventually catch up with Blender or Maya so Adobe will have a 3D modeling/animation program in the library.

  • Reply Ju Yeun Kim January 21, 2018 at 6:40 am

    Thank you so much for the tutorial. This helps me a LOT! Really appreciate this.

  • Reply Bobbie Blakely February 8, 2018 at 5:35 am

    I am really enjoying learning how to use dimension. I have a problem and not sure what I did wrong. My imported 3D text is blurry. Can you help me/

  • Reply HUSSIN KHAN February 8, 2018 at 1:45 pm

    GREAT Tutorial – well done Jesus!!

  • Reply Saimon Sam February 9, 2018 at 1:46 pm

    Depth of field is too slow!! But depth pass in photoshop does not produce equally good results. Sorry for my english…

  • Reply R Garlin February 27, 2018 at 7:53 am

    Thank you – clear and to the point as always. Very helpful! 👍👍

  • Reply GraphicMouse27 March 13, 2018 at 9:12 am

    I am new to Adobe Dimension. `great tutorial.

  • Reply Luigi García March 16, 2018 at 5:35 pm

    Thanks, but how do I select just one side of the box? I need to place a logo just on one side. I'm using the magic wand and I've been trying from tiny to large parameters, but the only part of the box I can select individually is the top of the box!

  • Reply William Tucker March 17, 2018 at 4:01 pm

    This is the coolest thing, power Photoshop user but never knew this existed but boy I do now

  • Reply Photoshop Training Channel March 21, 2018 at 6:47 pm

    Watch all my Photoshop 3D tutorials HERE :
    https://www.youtube.com/playlist?list=PL3bfN-31F9RcUECu7umC4IrSCwWbBq8uT

  • Reply Mohammed Shah March 27, 2018 at 6:33 pm

    i have a lifetime license selling for 49.99 GBP for a mac or windows, email me on [email protected] if interested

  • Reply hui xian April 3, 2018 at 10:09 am

    so great!

  • Reply Dhans Foto April 6, 2018 at 1:06 pm

    can i do this on cc 2015

  • Reply MasterGuil April 10, 2018 at 9:27 pm

    OMG! Please contact the Pope ASAP. We have the proof Jesus resurrected at 1:13 (Welcome back Jesus).

    Anyway, great job on tutorial man! Thumb up

  • Reply Studio Image Photography April 24, 2018 at 9:54 pm

    After playing with it sometimes I can tell you it's really powerful, check this out:​ https://www.youtube.com/watch?v=WGz-F6IkKGo

  • Reply don juan May 6, 2018 at 4:00 pm

    How is everyone even getting their images from Photoshop to Dimensions? It tells me that that it does not even recognize the file type.

  • Reply S K May 9, 2018 at 3:07 pm

    Such a good tutorial. Thank you so much.

  • Reply mad rusty May 17, 2018 at 7:12 am

    Can you put it in after effects as a 3D model?

  • Reply mr强 May 21, 2018 at 8:23 am

    very cool.thanks a lot

  • Reply Srinivas Talla May 28, 2018 at 12:25 pm

    Thanku brother

  • Reply Imagine Design May 31, 2018 at 12:33 am

    adobe dimension upgreat needed how to fixed that ?

  • Reply Poonam Gorai June 16, 2018 at 9:39 am

    Which version of Photoshop are you using???

  • Reply ge mendoza June 24, 2018 at 3:00 pm

    great tutorial. God Bless you <3

  • Reply Hoffman Nadia July 5, 2018 at 12:20 pm

    Great tutorial!!! thank you

  • Reply Speedbird Nine July 6, 2018 at 4:13 pm

    Jesus, does it means that I can make a picture and upload it in the material file and use it in the object that I create..?

  • Reply King Kringe The Kamidere July 11, 2018 at 9:27 pm

    Nice tutorial​ but I'm a little confused, do you just use the already made models or can you make your own using Dimension?

  • Reply Adventure Darin July 17, 2018 at 1:07 am

    Great video man

  • Reply MrAlesoreus July 21, 2018 at 2:43 pm

    Sweet tutorial man!
    Very informative, everything out of your mouth was relevant and straight to the point.
    Thank you so much for doing this.
    Cheers

  • Reply Merj M. July 27, 2018 at 6:14 am

    Hello! I'm a beginner to Dimension and I'm currently trying it out for my thesis, but I have an error. How come my canvas looks different? I can move the models but can't see 'em when I drag it 🙁 it's invisible
    This is what my canvas looks like: http://oi68.tinypic.com/25oxv6c.jpg

    please help, I really want to use this app for my package design thesis 🙁

  • Reply ZoomZoom July 28, 2018 at 10:53 pm

    Thank you so much. Love your tutorial.

  • Reply Carlos Alfredo Benjamin Martinez September 1, 2018 at 2:23 am

    That's just my prefonar preference. LOL (2:01)

  • Reply Joe H September 17, 2018 at 1:02 am

    Hello Jesus, I have been trying to learn Dimension but can't get it to work right. Maybe you could help. I asked a question in the Adobe forums about it. If you would please take a look and let me know what I'm doing wrong. Here is a link to the question. https://forums.adobe.com/thread/2536210

  • Reply Aichauer September 21, 2018 at 3:20 am

    Great!👍👍👍

  • Reply Shiju Kattarkandy October 15, 2018 at 5:55 am

    Great tutorial!
    Is there option to change the export page size? Like for example I want to export to a bigger image resolution like 3000x4000pixel?

  • Reply nelux architectural lighting October 20, 2018 at 7:53 am

    can i import a 3D image from Illustrator to Dimension? thank you

  • Reply lets talk A and E October 22, 2018 at 1:21 pm

    its limited you cannot edit a surface of the sphere or whatever.. i think its more interesting in text!

  • Reply hzubovi1 November 2, 2018 at 1:39 pm

    Welcome back, Jesus! 😀

  • Reply Kailie Strom November 11, 2018 at 3:09 am

    Hello! Great video. I have a question: the only way I am able to have my base color appear on my shape is if I adjust the glow. How can I adjust color without having to do this?

  • Reply STUDIO PHOTOSHOP November 19, 2018 at 10:55 pm

    Fantastic. Thank you.

  • Reply NICK NYFFELER December 7, 2018 at 6:54 pm

    great tutorial! 1 quick question. not all my scene layers not showing up in adobe dimension like yours. i only have properties. not interior, shape, texture, etc… do you happen to know why? thanks!

  • Reply Kochavi Givoni December 13, 2018 at 8:22 am

    Wow, unbelievable!!!
    Thank you very much for sharing your knowledge with us.

  • Reply 3ds max December 13, 2018 at 11:07 pm

    I'll stick with 3ds max.

  • Reply MD ARJULLA HOSSAIN December 27, 2018 at 3:30 am

    Thanks for your video

  • Reply Raymond St Paul December 30, 2018 at 2:04 am

    Can this be used in Photoshop CS6 Extended?

  • Reply Tofayel Amin January 30, 2019 at 1:30 am

    Awesome Tutorial, Brother !

  • Reply taiwo komolafe February 4, 2019 at 12:18 pm

    lovely one thanks

  • Reply Sergio Sierra February 19, 2019 at 8:02 pm

    wow looks complety useless, it isn't 3d modeling, but it can be compared to stand alone render engines like vray, iray, octane, etc and it isn't remotely close, even the crapiest keyshot of the render engines is miles better than this crap, i expected more from adobe, since photoshop, ilustrator, indesign and after effects are at op pro level.

  • Reply Idalia Kulik March 7, 2019 at 1:47 pm

    You are very good at making explanation videos

  • Reply Jorge A. Merino March 30, 2019 at 2:45 pm

    A perfect explanation! thank you

  • Reply FrozeN9 April 2, 2019 at 8:15 am

    Thanks Jesus!

  • Reply Tanbir-ul- Israq April 4, 2019 at 5:04 pm

    I think Keyshot is a more versatile application.

  • Reply Maarten Albers April 14, 2019 at 4:25 pm

    Thank you for this tutorial! The question that remains for me is ; Why are they splitting it up? What should i use ? Dimension? Photoshop 3d? The latter I've tried, but it usually just crashes my pc. If you use it for compositing, which would you use?

  • Reply ASGHER ALI April 16, 2019 at 4:19 pm

    Hi' Sir, I am a designer but after watching this tutorial…. I immediately subscribe because this was very helpful for me. Thanks a lot. May allah bless upon you and give Hidaya also to all of us. thanks again.

  • Reply Marie Blanchet May 2, 2019 at 8:46 pm

    What 3D modeling program would you recommend I use if I want to modify packaging models I find online? ex: remove or add a handle on a bag, etc. Is there an easy, intuitive program that would allow me to make minor 3D corrections on my models before I use them in dimension? I'm trying to learn Silo right now but the keyboard shortcuts are completely different than those of Adobe's and it's throwing me off

  • Reply Yaakov k May 13, 2019 at 10:10 am

    would you have websites you advise for free 3D models on Adobe Dimension ?

  • Reply Jay Garcia May 13, 2019 at 10:37 pm

    I couldn’t find the right adjectives to describe this tutorial , any adjective is nothing to say how great this tutorial is. I do thank you very much !

  • Reply Top Secret May 21, 2019 at 3:42 am

    I CANT FIND DEPTH OF FIELD

  • Reply NP Milan July 30, 2019 at 11:00 am

    Cool tutorial.
    I wanted to position an artwork on a tube in 360°, but for some reason there is a no-texture part on the model. I really don't know how that's supposed to work. Any ideas?

  • Reply Kevin Jaynes August 13, 2019 at 11:15 pm

    PS CC 2019 is not letting me make "DIMENSION" 3D, the 3D options are grayed out. Please help. Thanks.

  • Reply myyou tubeaccount August 28, 2019 at 7:11 pm

    It never renders the same as your model in post, it looks washed out, Abode says we know and we're working on it lol, 2019 still going on. Junk.

  • Reply Shin Akuma August 30, 2019 at 6:45 am

    hi, can somebody tell me, ¿How can I order dimension to use my video card?, it is rendering only with the processor and I don't see where to tell it to use the video card, and at the check it tells me that I exceed all the recommended values

  • Reply Niraj films October 14, 2019 at 7:06 am

    Thank you for introducing this beautiful little crash course sir…..

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