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7 Photoshop Tips every Architect must know!

October 5, 2019


Uhhh hi there! so in the last couple of years
I’ve learned some tricks you can do in Photoshop that will save you a ton of
time so this video is about seven things that allowed my workflow to be faster
and more precise all right so before we start don’t forget to subscribe and hit
the like button let’s begin the first one is masks when dealing with
architecture images you gotta learn how to use them properly otherwise you will
work in a destructive way and when you need to do some changes there won’t be
any option so as an example I’m going to apply a wooden texture in this area
right here hit ctrl T rotate it 90 degrees. I
always like to go over a little when applying the texture so the mask will
trim right exactly where I want it for that I’m going to rasterize it and copy
and paste within the same layer that way I have one layer with all the texture
and now I’m going to hit the mask button right down here as you can see the mass
created a white fill and what that means is everything is showing on the
layer we’re gonna fill with black the parts that we don’t want to show it so
using the polygonal lasso toll and lowering the opacity of the layer I can see
exactly where I gotta select it’s a bit hard to see right here but I
think it’s right there I’m gonna select the part that I don’t want to be in the
image with a selection done we can hit alt backspace to fill black the area as
you can see this is what we get when applying a mask and then we can put it
the opacity to 100 again see you can use the mask inverted way for that I’m gonna
apply and you have the texture just to show you let’s get this stone texture
the same procedure I’m gonna scale it down rasterize it and then hit ctrl way
to duplicate within the same layer and now this time I’m gonna hit the mask
button but holding alt what that does is creating a black black filled rectangle
meaning that everything is not showing so I’m gonna make the same selection in
the area but this time I’m gonna select only the things that I want to show it
and paint it white again for a ground color holding out and hit backspace I
know it doesn’t look right in the image it’s missing the shadow and there are
some missing pixels on the edge but that’s the good thing about masks you
can always come back later and fix any mistakes you’ve made and hit alt
backspace and there you go then we can go for our next item from the list the
ctrl alt G shortcut this shortcut you can use in various
ways and the most interesting one is for example we have a shadow right here that
is not going to or new applied texture what I like to do to work in a
non-destructive way is create a new layer and then hit ctrl Alt + G but that
does this link this layer to that one for example if you paint anything you
will only show on the under layer and underneath the layer link to do it
so for example I can think everything but only there is the stone texture will
show so that way I can hide just for a second and very roughly just mark the
areas that are darker from the shadow and then I can paint it see I can just
lower the opacity there we go it’s done okay you can also use this method to the
adjustment layers right here for example I don’t want this wood to be so yellow
so I can create a hue/saturation adjustment and hit ctrl alt G or click
on this button and everything that I do with this adjustment will only affect
the linked layer for instance if I change the hue settings more red less
saturation if I want to create for example brightness
and contrast and hit again control algae I can still play with it and will
only affect the desired layer see and I can change the order and he won’t affect
the stun if I’m going to remove that I all I gotta do is hit ctrl alt G again
and see it’s applying to everything and when I press it is only applied to
the linked one and you can keep on putting things for example and it’s all
applying to the same link layer this way you can work in a non-destructive way
and for example in the future if your boss or the client changes or even your
teacher changes the anything in your project in your render again you can
just replace it and everything that you’ve done before will automatically
update and you don’t have to work at it all again so the next item is layer
modes this one is very important when you’re dealing with shadows when you
want to give them a bit more contrast or maybe match the properties of your for
example your cut out to your render what I’m gonna do – to show it is apply some
different levels of shadows right here on this new textures and while I’m doing
this I’m also going to talk about the fourth item which is do not hesitate to
create as many layers as you need it’s better to have more and then afterwards
you can delete them and or maybe merge them, then doing everything in the same
layer and then when you want to undo it there’s no way you can accomplish that
so let’s create another layer and hit ctrl alt G and every time you hit this
shortcut that creates this little arrow the links this layer to know what other
one it’s basically the same as for example hitting control from the
this this new layer and creating a mask it’s the same one but it’s easier and
faster so using a brush I’m going to a very slight shadow right here it’s
pretty dark but once I hit exactly exactly layer mode that I want it won’t
be that dark and then you change the soft light and you can lower the opacity
to and what that does it’s just a little shadow that also give gives contrast
otherwise if you just use the opacity you would just bring the whole the whole
part just a bit darker and that’s not what we really want let’s stuff for this
stone part to create a new layer ctrl alt G using the brush I can even lower
the opacity of the brush right here and start putting some shadows right there
soft light and lower the opacity and let’s create another one I mean the
shadows are layered they go from not so dark to the dark darkest right on the
edge so for that I like to create multiple layers with multiple shadows
strength you can even lower the best to this is before and after the fifth item
from the list is organize your Photoshop files as I said before don’t be afraid
to create as many layers as one but let’s say after an hour from working in
the same fire you will get a hundred letters and you get lost so you can
start by grouping similars let’s say those are textures but I want
to separate stone textures from wood textures so I select everything I want
and hit ctrl G another option is hitting this button down here that creates a
group in that group I can rename it for stone textures for example and give it
probably like a great collar the would point I can do the same
hit ctrl G rename it with texture and give it a collar
I don’t know yellow you will think that this is tedious and may consume a lot of
time but you’re gonna thank me later when you’ve got a huge file to handle
groups I just saw that I spelled it incorrectly there we go so the item
number 6 from the laces brushes I know there should be an entire video for for
brushes and if you want just us below and I I can do it however in this video
I’m gonna focus with some basic stuff I’m gonna show you how to load different
brushes so you don’t have to choose the default ones I like to use the brush set from marking
iron you can find in to download online on their website and what that brush set
gives is a variety of options from vegetation brushes to some round soft
brushes they are quite enough if you want to choose only one brush preset
choose across all of your images I would suggest using theirs and when you go in
photoshop you can hit B and hit the right button to open this tab you can go
in the little gear right here and go to load brushes I have a couple couple of
brush presets and you just have to select and load and what we will do is
that you your your main box right here the best tip that I can give you for
brushes is be quick when changing its size or hardness there’s a quick way you
can hold alt and slide to the left and right to change its diameter and you can
hold still hold alt but go up and down to change its hardness the last item
from list is the final touch I’ve talked about it in all the videos that I’ve
done so far and the thing is due to the time and that lines I don’t usually go
too far on the 3d model and then rendering and I usually spend a little
bit more time in Photoshop and what the final touch that I’m talking about gives
me is the opportunity to get to give it a lot more details without spending too
much time so the final touch that I’m talking about is dopus labs it’s a paid
plugin but you can get a 30-day free trial
in their website I’m going to show you how how you could use them
first create a new layer above everything that it worked so far and hit
ctrl alt shift e everything together and what that does is your new created layer
you will copy everything you have and paste it as a margin marched layer and
then after that you can go to filter topo slab and this I have the topaz
clarity you there are many other options in their website it’s gonna load and I
usually use one of those three cityscape one two and three you can just I mean
this image won’t show much difference but when you apply to a fully worth
render with lots of details and cutouts plants sunlight everything it gives a
much better result let’s go in cityscape 3 so you can play with the opacity bar
in clarity to control how much detail the future is gonna apply and also how
much color I’m gonna leave it at 100 of both it okay as you can see there are
some differences it gives a lot of more details contrast in the whole image
alright so that is the end of the list I hope you’ve enjoyed this video and
hopefully there’s some of districts will help you get a faster and more precise
workflow to finish your architecture renders don’t forget to subscribe leave
it a like and comment if you have any questions or want to suggest anything
for the next videos I’ll be I’ll be doing more in-depth tutorials to show
more specific things to do so be tuned bye

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